3D Modelling: Model and texture 3D scenes expressing concepts either from scratch or from assets or some combination. From quick sketches to refined and polished, and everything in-between. Create 3D models in both low and high-polygon counts, depending on the project;
3D Animation: You can craft short animations demonstrating an interface and interactions over time for 3-dimensional interfaces like augmented reality;
Texturing: Create textures for modeled material using diffuse, specular and normal maps, and use good UV layout distribution to maximize quality;
Communication: Work directly with the programming team in the implementation process to ensure optimal use of polygons, shaders and textures.
Strong portfolio of works;
Minimum 3 years hands-on experience;
Experience of creating assets for augmented reality apps;
Good sense of volume, lighting and materials;
Pick the optimal tools for each task;
Create textures for use with various shaders (specular maps, normal maps, etc.);
Self manage and meet deadlines when under pressure;
Take direction, work toward very specific objectives with minimal supervision.
Work as a team player with designers, developers and producers.